Represents a position (x,y)
(UI 0.9.9)
Introduction
Points are used throughout UI to represent co-ordinates on a screen, control, or area.
Class synopsis
Properties
- x
-
Holds the X co-ordinate, can be read/written directly
- y
-
Holds the Y co-ordinate, can be read/written directly
Table of Contents
- UI\Point::at — Size Coercion
- UI\Point::__construct — Construct a new Point
- UI\Point::getX — Retrieves X
- UI\Point::getY — Retrieves Y
- UI\Point::setX — Set X
- UI\Point::setY — Set Y